UPDATE_TRY_VERSION_MAX = 10 UPDATE_VERSION_MAX = 10 VerPath = { ["1"] = {name="yhdlanmltest20170914203454m762373v1", size=6974}, ["2"] = {name="yhdlanmltest20170915153608m853244v2", size=21415}, ["3"] = {name="yhdlanmltest20170918155422m580737v3", size=12233685}, ["4"] = {name="yhdlanmltest20170919120257m464981v4", size=846076}, ["5"] = {name="yhdlanmltest20170919204558m738087v5", size=268177}, ["6"] = {name="yhdlanmltest20170920103320m703320v6", size=134012}, ["7"] = {name="yhdlanmltest20170921121538m318858v7", size=17638}, ["8"] = {name="zsryanmltest20180111011039m586817v8", size=31648526}, ["9"] = {name="zsryanmltest20180111205846m702221v9", size=43883}, ["10"] = {name="zsryanmltest20180411020728m757621v10", size=1197133}, } VerMergePath = { } cc.FileUtils:getInstance():purgeCachedEntries() MOVE_CREATE_BUILD = true CDN_URL = "http://cdnres.huangxiang.shiyuegame.com" REG_URL = "http://register.huanxiang.shiyuegame.com" CDN_RES_URL = CDN_URL .. "/update/update_allres3" NEED_CHECK_CLOSE=true -- 客户端检查维护状态 -- --------------------------------------------------+ -- 非打包热更新处理 -- @author whjing2011@gmail.com -- --------------------------------------------------*/ -- urlConfig加载完成调用 function webFunc_urlConfigEnd() end -- 加载模块完成 初始化instance调用开始时调用 function webFunc_initInstanceStart() game_print("=======LoginView") LoginView.config1 = LoginView.config function LoginView:config() self:config1() local notice_tab = {"审批文号: 新广出审[2017]10057号" ,"出版物号: 出版ISBN:978-7-498-02852-5" ,"备案文号: 文网游备字〔2017〕M-SLG 0476号" ,"游戏著作权人: 上海其趣网络科技有限公司" ,"出版服务单位: 上海同济大学电子音像出版社有限公司"} for i=5, 1, -1 do desc = notice_tab[i] if desc ~= nil and desc ~= "" then local label = createLabel(18, 1, 2, 10, (display.getBottom(self) + 10)+(5-i)*22, desc, self, nil, cc.p(0, 0)) end end end end -- 加载模块完成 初始化instance调用完成时调用 function webFunc_initInstanceEnd() end -- 游戏开时完毕时调用 function webFunc_GameStart() function sdkOnPay(money, buyNum, prodId, productName, productDesc) message("充值接口暂时关闭") end if BugPanel then function BugPanel:open_callback() local bg = self.root_wnd:getChildByName("bg") bg:setScale(display.getMaxScale()) self.main_panel = self.root_wnd:getChildByName("main_panel") self.close_btn = self.main_panel:getChildByName("close_btn") self.ok_btn = self.main_panel:getChildByName("ok_btn") self.ok_btn:setTitleText(self.ctrl:getString("btn_notice")) self.ok_btn.label = self.ok_btn:getTitleRenderer() if self.ok_btn.label ~= nil then self.ok_btn.label:enableOutline(Config.ColorData.data_color4[80], 1) end for i=1,2 do local btn = self.main_panel:getChildByName("tab_btn_"..i) local label = self.main_panel:getChildByName("tab_label_"..i) self.btn_list[i] = btn btn:setTouchEnabled(true) self.btn_list[i].index = i self.label_list[i] = label label:setString(self.ctrl:getString("tab_btn_"..i)) end --各种文本 local edit_box_title = self.main_panel:getChildByName("edit_box_title") edit_box_title:setString(self.ctrl:getString("edit_box_title")) local edit_box_content = self.main_panel:getChildByName("edit_box_content") edit_box_content:setString(self.ctrl:getString("edit_box_content")) local player_label = createLabel(20,Config.ColorData.data_color4[58],nil,55,420,self.ctrl:getString("bug_player_label"),self.main_panel,nil, cc.p(0,0)) local desc_label = createRichLabel(20, Config.ColorData.data_color4[58], cc.p(0,0), cc.p(100,335), 6, nil, 580) self.main_panel:addChild(desc_label) local str =string.format("欢迎进驻《%s》如果您在游戏中发现BUG或游戏建议均可获得一定额度的